The first project I worked on in industry, Chill Panda is an atmospheric adventure game aimed at children, with an emphasis on wellbeing.
When I started out at CGA, Chill Panda was a fully realised project that had already been released in several forms using the Unity engine.
One of main goals on the project was to prepare a Chromebook variation for use in a trial at a local school. This involved adding support for connecting a Bluetooth heartrate monitor, and also required me to setup some azure/playfab functionality.
My second large contribution to the project was in the form of preparing the game for release on steam. This involved fixing several compatibility issues and major bugs, as well as overhauling some systems.
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